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The player then passes the cup carefully so as not to tip over the dice to the player to his right. The next player can either challenge or accept the value as reported by the previous player, or can up the ante by making a guess of their own. Eventually, the game must continue until someone challenges. If, upon challenging, the initial report was correct, the challenger and all other players lose, unless a subsequent player had reported or guessed correctly.

If a challenge is upheld, the liars are the losers, and usually have to take a drink. The point values vary from game to game, though generally a combo is considered the highest possible value.

It's also possible to play the game "blind," meaning that no one ever looks at the value until someone challenges. Roll bones. While "rolling bones" is sometimes slang for shooting craps, bones is actually a distinct and complex game that's similar to Yahtzee, and is also sometimes called hot dice or "Farkle," though each game has a somewhat distinct scoring system in place.

It's played with five or six dice and a cup passed between the players. The goal is to accumulate the most points in the round, or to accumulate the most points over a given number of rounds.

Keepable dice include any that show 1, which are worth points, and any that show 5, which are worth 50 points. If you roll 3 of a kind say, three 2s you'll also keep those, worth that many hundred points. In other words, three 2s would be worth points, while three 6s would be worth Return all dice that can't be counted back into the cup and roll again. The player continues rolling until he's either "kept" all the dice, or has rolled something that can't be counted like a 2, 4 and 4.

On subsequent rolls, you can improve previous 3 of a kinds that you've kept. Say you rolled three 3s on your first roll and returned the other three dice back to the cup. If you rolled a 3 on your subsequent roll, the value of your 3 of a kind would be doubled. You roll until you lose. If you crap out by rolling a 2, 3 or a 12, you lose the bet, but you keep the dice and roll again. Not Helpful 10 Helpful It's up to you and whoever you're playing with, but usually you throw it against the side of something.

Not Helpful 0 Helpful 4. Snake eyes are two 1's, making it a 2, so you lose. Your turn is over and you don't win any bets, so you pass the dice on. Not Helpful 3 Helpful 3. Once the point is set, anyone can make a side bet on the current game. Usually, side bets are made in groups of two numbers. For example, let's say the shooter's point is a Considering that a 10 and 4 are approximately the same percentage of likelihood to hit, you could make a side bet against the shooter or anyone else for that matter that the shooter would hit a 4 or a 10 before they hit a 7 or But, you can always bet a single number against another single number as well.

I bet the shooter will "7 out" before they hit an 8. Not Helpful 1 Helpful 4. Not Helpful 0 Helpful 3. You win when you roll your point. Yes, usually if you have a big crowd of people you can't just keep the dice forever!

If you lose, pass it on to the next player and try again next time. Not Helpful 1 Helpful 0. Include your email address to get a message when this question is answered. Try to get the dice as far as possible to the studded wall. Helpful 0 Not Helpful 0.

Submit a Tip All tip submissions are carefully reviewed before being published. Unregulated gambling is illegal in all states in the US and many places elsewhere. Related wikiHows How to. How to. More References 5. Co-authors: Updated: September 28, Categories: Featured Articles Dice Games. Article Summary X Shooting dice, also known as street craps, is a classic gambling game where one player the shooter rolls a pair of dice and the other players place bets on the outcome of the roll.

Italiano: Tirare i Dadi. Bahasa Indonesia: Bermain Dadu. Nederlands: Dobbelen. Thanks to all authors for creating a page that has been read 1,, times. I didn't know pass was the same as come out. I needed that and I can't wait to touch the dice now, thanks a lot.

More reader stories Hide reader stories. Did this article help you? Cookies make wikiHow better. By continuing to use our site, you agree to our cookie policy. About This Article Co-authors: Sherron Thompson jr Sep 24, Rose Lopez Feb 18, Now that you know about the different bets and outcomes of a roll, you should be ready to move from asking how to shoot craps to playing craps online.

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Fancy a game of craps online? Check out all the best websites that offer crap games for free and for real money and register your first account to begin with a bonus! Live Events 1 World Series of Poker. Join the PokerNews Community. User Account Sign in. Selected Region Global. Other Sites PokerNews Apps. Natural 2. Craps 3. Gamble responsibly Play Now. Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds.

There are different payoffs for each point. A point of 4 or 10 will pay you ; 5 or 9 pays ; 6 or 8 pays You only win if the point is rolled again before a 7.

The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point.

You win if it is a natural 7, 11 and lose if it is craps 2, 3, Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round.

If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet.

The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven.

If the seven comes before the number the Come Bet , the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet possibly with odds on it and the next roll is a Come Out roll.

In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

If the first roll of a dice is a natural 7, 11 you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point 4, 5, 6, 8, 9, 10 a 7 must come out before that point is repeated to make you a winner.

If the point is rolled again before the 7 you lose. After the come point has been established you win if it is a 2 or 3 and lose for 7 or Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and You win if the number you placed your bet on is rolled before a 7.

Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. You can cancel this bet anytime you want to. Field Bets - These bets are for one dice roll only.



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