Limit Breaks always kill enemies. Siren can learn the ability Teatment. You can junction more than one GF. Adamantine is an item dropped by a level 10 Adamantoise. You can rearrange the magic and items displayed during battle. Shiva can learn Doom right after becoming an ally. Drain absorbs HP from enemies, but can't be used to absorb from party members.
Recovery magic damages Undead monsters. Armadodo absorbs Earth attacks. You can only draw GF from an enemy or defeat a GF to make them yours. The maximum number of magic that can be drawn from an enemy in one turn is 9. You can't steal Sharp Spike from a Grand Mantis. Magic and GF commands are the only commands disabled by Silence. You can use Scan on party members. You gain EXP for the damage you inflict on enemies, even if you run away. You can mug Blue Spikes from a Chimera.
GF abilities must be set to a party member for use, or it is ineffective. You can only Draw once from any Draw Point. GF Quezacotl can learn the Card Mod ability without using an item. When you fail to Draw a number of times, you can't use the Draw ability for a while.
When a GF is KO'd, its compatibilty goes down with the junctioned party member. You can run from any enemy if you take enough time. You must have ammo to pull Squall's gunblade trigger. When you attack a Fire monster, you always receive Fire damage. You can draw some GF from enemies. In critical situations, Squall can use Renzokuken more often. Higher the Hit stat, higher the accuracy of physical attacks, but if the enemy's Evade is high, you may still miss.
Some items affect the compatibilty value between GF and party members. There is a monster called Belhelmel. You can only use the Attack command in battle if no GF are junctioned, or command abilities aren't set. Defeating enemies by physical attacks rather than magical attacks gives you more EXP. Cover only protects a party member standing next to you. Compatibility with GF increases as you summon them.
It's not possible for one member to hold all types of magic. Fastitocalon's Sand Storm is a Wind attack. You can use Reflect to reflect magic that has already been reflected. Confuse doesn't make you attack yourself.
You can refine Arctic Wind into Blizzard by using an ability. GF Cerberus can learn the Spd Bonus ability. Party members under Silence can't use magic, even in the menu. Echo Screen cures Petrify. When afflicted with Silence while summoning GF, the summoning stops. You can use Limit Breaks more often your HP is low. There is a command to remove GF without losing magic on the menu junction screen.
Draw means drawing magic stocked by a monster. When it runs out of stock, it can no longer use magic. The game is over when all party members are afflicted with Death, Zombie, or Petrify. Hi-Potion restores 1, HP. Walk-Gil is an ability to acquire Gil by walking on the field. You can use Limit Breaks more frequently under Aura.
The Med Data ability enables the use of 2 potions in 1 turn. Finishing blows come out more often if you time the trigger for Squall's Renzokuken correctly. Set the ability Alert to avoid back attacks. Limit Breaks activate when Berserked. You can use Potions to cure a zombied party members in the menu. GF Alexander's attacks are Holy attacks.
T-Rexaur sometimes drops Dinosaur Fangs. Under Darkness, you are blinded, and may attack party members. You can't junction witout GF, no matter how high your level. Reflect can turn away any magic. There are a total of 30 different statuses. There is no magic that cures Zombie. There is 1 ability you can learn by yourself. After receiving magic damage, Wendigo lands to shoot Pulse Ammo from its mouth.
HP is restored slowly in Sleep. GF Carbuncle casts Shell and Protect on all party members. Confuse takes precedence over Berserk when the 2 are cast simultaneously. Zombied party members take damage if they use Drain on a Zombie enemy. Cockatrice bites can sometimes be poisonous. Invincible status returns to normal after battle. The Chimera has dragon, frog, goat, bird, and wild boar heads. Protect is not effective while Vitality is zero.
You float higher each time you cast Float. You must run from X-ATM, as it is invincible. Break turns an enemy's Spirit to zero, so it has no effect on enemies with zero Spirit. With weapons learned from Weapons Monthly, the Junk Shop tells you which items you need in gray.
You don't encounter enemies while in a car. A Gayla is about 12 meters tall. There are some non-elemental monsters that have no elemental attributes. When your SeeD level goes up, your Magic power and Draw success rates go up. The damage you inflict on enemies doesn't change even if your HP is running low. High compatibility with GF assures a shorter summoning time. A Caterchipillar sometimes drops Spider Webs. GF Siren's attack is physical damage plus Confusion.
Bombs sometimes self-detonate. Malboros lurk in North Esthar. Combat King is a magazine that introduces combat skills. You can draw a GF from Elvoret on the communication tower. Defend protects you from all physical attacks, but magic attacks can still inflict damage. Junction Life to raise defense against all elemental attributes. There is a libary in Balamb Garden.
Mega Phoenix is an item that casts Phoenix Down on all party members. You can refine 1 Bomb Spirit from 1 Bomb Card. In the first place, it's a decent way to get the same enemily types like Galbadian soldiers that appear throughout the game to grow. Secondly, unless you're playing very poorly your growth will almost certainly outpace that of most enemies due to learning new GF skills, having new magic become available, etc.
The main problem with using magic in the game is its in limited supply and the best spells are often junctioned to your stats, which means using them lowers your stats. It's still generally worth it to use some spells and then draw or refine more as needed though. Arguably, FFV even, where making everyone a mime or something like that at the end is a viavle option. Originally Posted by Rez And here I always thought Pulsar was pretty strong. That's a good point though, since most of the game's really devastating limits do deal damage in multiple hits and Pulsar is a bit of a pain to get, you'd really expect it to have some other upside.
That might have stepped on Angel Wing Rinoa's meteors, though. Originally Posted by Lord Golbez. Last edited by Rez09; at AM. Originally Posted by maybee. For all u haters out there. Pull my Devil Trigger!
My hero! Wait did this stuff really happen at a show wrestling event? Or is this all a joke going over my head? By the way I can circumvent the stat junction issue and use magic freely with no worry because I micro manage my levels through my playthroughs and make sure that each level I gain occurs when I have a stat boost ability set. Literally every level up my characters get from their starting levels all the way to level are done with Str bonus, Vit Bonus, Mgc Bonus, and Spr Bonus set.
Basically, all my stats are almost with menial junctions. Guardian Forces can learn the following Junction Abilities:. Each different magic in the game has a different impact on which ability you junction it to.
For example, if you junction Cure magic to your Strength stat listed as Str in the game it will increase that stat by 4. However, if you junction Fire magic to your strength stat it will increase strength by This means that Fire is a much better magic to junction to your Strength Str stat. So you do find out which magic is best to junction to each character stat? Thankfully you do not have to go through the process of tediously testing each of the magics in each stat. There is an option to automatically junction the best magic to each stat in the game for you to utilize at any time.
You then select whether you want to focus on attack stats, magic stats or defense stats. The best magics in the game include Full-Life, Ultima, Meltdown, Meteor, Curaga, Triple, Double, Tornado and Aura and in order to maximize the effectiveness of your character you are going to want to make sure that you acquire all of these magics.
So where do you get them? The Island Closest to Hell is highlighted on the map above and contains some of the highest level monsters in the game. It is a great place to stock up on high level magic.
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